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[H710.Ebook] Download PDF Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, by Larry L. Constantine, Lucy A. D. Lockwood

Download PDF Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, by Larry L. Constantine, Lucy A. D. Lockwood

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Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, by Larry L. Constantine, Lucy A. D. Lockwood

Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, by Larry L. Constantine, Lucy A. D. Lockwood



Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, by Larry L. Constantine, Lucy A. D. Lockwood

Download PDF Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, by Larry L. Constantine, Lucy A. D. Lockwood

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Software for Use: A Practical Guide to the Models and Methods of Usage-Centered Design, by Larry L. Constantine, Lucy A. D. Lockwood

In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency.

Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.

Highlights

  • Presents a streamlined process for developing highly usable software
  • Describes practical methods and models successfully implemented in industry
  • Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches

  • Sales Rank: #1842234 in Books
  • Published on: 1999-04-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.56" h x 1.37" w x 7.62" l, 2.59 pounds
  • Binding: Hardcover
  • 608 pages

Amazon.com Review
For anyone who designs applications or Web pages professionally, Software for Use provides an appealingly written guide to user interface design. This book delivers many valuable insights on improving interfaces for both desktop applications and Web sites.

A software design process is first presented that's centered on usability (with terms like "user roles," "use cases," and "interaction contexts"). Early sections have much to say about inadequate interfaces (using a number of Windows examples) and how to improve them. The book presents an argument for creating innovative and intuitable interfaces (often by rethinking time-honored Windows conventions).

The most provocative material here is the coverage of the Internet--the book argues that many Web sites sacrifice usability for visual razzle-dazzle, and it offers ways to organize Web sites for better usability. (A section on embedded devices looks at UI issues for these systems too.) A full case study of a user interface design for a corporate address book is included.

Software for Use makes a good case that there is room for improvement in today's user interfaces. This book is sure to be a valuable resource for anyone serious about improving the user's experience of software or Web sites. --Richard Dragan

Topics covered: Design processes; help systems and error messages; and interface creation for novice, intermediate, and advanced users.

From the Back Cover
In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L. Constantine--who originally created structured design to effect such improvement--now joins with well-known consultant Lucy A. D. Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software--software that will enable users to accomplish their tasks with greater ease and efficiency.

Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software development process. This process, called usage-centered design, weaves together two major threads in software development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.

Highlights

  • Presents a streamlined process for developing highly usable software
  • Describes practical methods and models successfully implemented in industry
  • Complements modern development practices, including the Unified Process and other object-oriented software engineering approaches

    0201924781B04062001

    About the Author

    Larry L. Constantine, a pioneer of modern software engineering practice, is highly regarded as an authority on the human side of software development. A leading international lecturer, author, editor, and consultant, he has ten books and more than 120 published papers to his credit. Under the pen name Lior Samson, Larry has just published his first novel, Bashert, a political thriller set against the backdrop of Israel’s emergence as a nuclear power.

    Lucy A. D. Lockwood has more than a dozen years of experience in programming and project management. An international consultant, teacher, and writer, she chairs the User Interface Design Track of the Software Development Conference.



    0201924781AB04062001

    Most helpful customer reviews

    12 of 13 people found the following review helpful.
    Will lead to better, more usable systems
    By A Customer
    Perseverence is required, as the text is a little dry and verbose. However, there are too many leading edge ideas to score it other than full marks. Advances the state-of-the-art in systems engineering by promoting thorough requirements engineering using interaction neutral Essential Use Cases and then good quality Interaction Design as an integrated part of the lifecycle

    11 of 11 people found the following review helpful.
    An Informative and Enjoyable Read.
    By aharnden
    For anyone in the business of delivering usable software, the book 'Software for Use' by Larry Constantine and Lucy Lockwood is a must addition to their personal library. This book is wonderfully written in a very readable format (as would be expected from usability experts).
    'Software for Use' embraces the key principles of usability in a very pragmatic way. The book is also 'in tune' with trends in the field of usability: moving to a more collaborative team model; addressing usability as a proactive design process rather than a reactive QA function; rethinking technology, tools, & techniques for the purpose of delivering user-centric software products - these are all fundamental aspects of how usability is maturing as a discipline.
    One of things I enjoyed most about the book, was its hidden gems of wisdom embedded in each chapter. For example, in discussing the issues of marketability versus usability, the authors offer this simple maxim: "Design for use; refine for sale.... It is almost always far easier to make a functional but unaesthetic system attractive, than to take an attractive but impractical system and make it work."
    If I had any criticisms about this book, there would be only one. As with many of today's practical guides, I find there is a recurring challenge with terminology. It is sometimes difficult to identify terms that are 'standard' versus those being introduced by the authors as new. As practitioners we rely heavily on the clarity of words to communicate tasks and deliverables. When applied terms are unfamiliar in context and origin, or they suggest double meaning, we introduce cost and confusion to the process of communication. This is not so much a criticism of the book as it is an observation of humankind, and our struggle to expand the English language.
    As the authors themselves note, 'usability is not rocket science,' but it takes time and effort to achieve. Usability needs to be experienced before it can be standardized within an organization. That is why 'Software for Use' is such a good book - it is an experiential guide.

    36 of 38 people found the following review helpful.
    A must-read for anyone involved with user interfaces
    By A Customer
    I very much enjoyed Software for Use. When I got the book, I read it from cover to cover. Now, six months later, I still turn to it regularly as I develop use cases for our application - especially when I'm working on the user interface for each use case.
    You might expect that anything from Larry Constantine would be terrific and again he - this time with equally adept co-author Lucy Lockwood - hasn't let us down. SfU (as it seems to be called in the chat groups) addresses one of the most under-addressed issues in our industry: Why is so much potentially useful software in fact useless because of its appalling user interfaces?
    There are lots of valuable topics in this book. But probably the most valuable thing that I got from the book was a methodical approach to developing user interfaces, through the user role maps, task models, essential use cases, use case narrative, tools and materials and ... well, perhaps you should read the book!
    If you're in the mood for some edutainment (i.e. cheap laughs while learning something handy), read the section on Web wisdom. There you'll find some wonderfully silly interface designs to avoid on your next e-commerce project.
    Bottom line: I'll bet this book's on the way to becoming a classic. It's a "must read" for every software developer involved in any way with software that's meant to be used. And if you're actually charged with developing user interfaces, I'd say it's a "must own".

    See all 8 customer reviews...

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